
An interesting article was posted today by Stuart Dredge at PockGamerz.biz today following an interview with Alistair Hill of M:Metrics.
Some key pieces of information from Alistair regarding the gaming market in Europe and the US:
- 13.5m UK users are browsing and downloading applications
- 25-34 year-old women are the largest group of mobile games buyers
- 27% of Europeans have Flash Lite capable handsets (compared to 15.5 per cent in the US)
- Nokia’s N70 is the most popular gaming device
- 70% of people who were purchasing games were under the age of 35
Stuart and Alastair both point out that despite huge numbers of people playing games, there are not as many purchases. This could indicate a number of issues, piracy is one but what’s most likely is that users are playing pre-installed games.
What is completely clear is that users are happy to play but are not quite as happy to pay. That is a clear signal that advertising or brand endorsement within the content is a likely track for the future.
So what is the recipe for the *perfect* mobile game?
- Event, advertising or brand funded
- Casual puzzle game like Suduko or Tetris
- Targeting female and male audiences
- DRM protected
- Easily accessible in a branded store
- Social features built in, sharing, high scores, levels etc
Let’s look at the Google generation statement, “People know how to plug their mobile into their computer, and they know how to go to Google and type in ‘free mobile games’”. We already know this to be true, last week I read a forum question from an end user (it happens!) who wanted to know why a screensaver wouldn’t work on their phone.
Rather than focus on the copyright issues what I was surprised/shocked by was the response when I told the user that it had been removed.
User Nokia5700: “How could i know it was from Sony Ericsson? At MOSH you can even find FIFA for phones.. I just love it so much ”
There are three statements above:
- How could I know that it should be paid for?
- Everything else is free, so why not this?
- I would pay for it, given the opportunity.
iPod, iPhone and Touch users have been in training for years at the school of iTunes. That’s the secret behind the AppStore, everyone already knew how to use it and EVERYONE was clear that there would be a price.
Ok, ok some are free I hear you.. but you get the point!

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