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Flash Lite 1.1 and Flash Lite 2.0 Components

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A few days ago our good friends at Forum Nokia released a basic set of components for Flash Lite 2.0 beginners.  They have included documentation and sample assets so that a user might change the look and feel for their own UI.  The memory requirements for the examples that I tried appear high for this level of functionality, but its a good start and they come with documentation.  Scott reminded me that Jesse Warden released a good component set for mobile devices some time ago called Shuriken, they are definately worth checking out.

With this is mind I dug around to find some other components that we have sitting around.  Happily our own Matt Snow from our Experience Design team was able to provide a set of Flash Lite 1.1 and Flash Lite 2.0 UI example components.  You can find them over in the example section, though as you might expect they are a little rough round the edges.

 GapperList  XDList  TileMenu

What will you get from them:

  • Discover how to create low memory yet rich components
  • List, Slider, Tile, NavModel and Gapper components for Flash Lite 2.x/3.x
  • Carousel, Menu, Story and scroll bars in Flash Lite 1.1
  • Key Handling for Flash Lite 1.1 and Flash Lite 2.x/3.x
  • Image Handling, loading and unloading etc (TileMenu)
  • Creating device UI and multi-screen applications (NavModel)

Unfortunately I don’t have time to polish these for installation and add documentation.  The majority of the components are extremely simple and not compiled so that you can freely edit them whilst retaining the size and memory benefits.  You can consider them free to use or change in your projects.

Future Thoughts

In time it would be great if these could be absorbed into a community effort to create components for mobile devices.  For that, I do have another set of mobile components and a mobile framework to hand that are more complex but unsupported.

Although extremely well documented and stable, the memory requirements from 1 year+ ago were such that it’s gathering dust.  We are now starting to see devices with the right levels of RAM (2mb+) and so it might be time to give it a go.

The following graphic is a basic RSS reader built in about 10 mins!

 FLIPRss

My question to you is:  If I was to hand these over, would you be willing to package, support and maintain them for everyone?

 

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Symbian Foundation announced

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Today Symbian announced that Nokia have become the majority owner and has given away the worlds most popular smartphone platform to the Symbian Foundation.  In the same announcement Motorola, Sony Ericsson and NTT Docomo who are joint owners of UIQ and MOAPS have announced that they will contribute their platform to form a new open platform for manufacturers.

In all Symbian, S60, UIQ, MOAPS and all the little variants in between will now become one totally unified platform for mobile devices.

Nokia’s announcement alone is a huge move, not only have they contributed the most successful smartphone platform but cemented their commitment to open platforms.  They already have their fully open Maemo linux platform and recently acquired Trolltech’s QT.

So what does this mean for developers?

Firstly its not going to happen tomorrow, at the very earliest this will take until 2009 to really start.  The Symbian Foundation will likely begin to integrate the various platforms together into a unified view, so I’m guessing we’ll not see this on devices for at least two years.  Importantly however a Flash porting layers in the platform will be delivered to Foundation partners.

Building applications for this new platform will undoubtedly be much simpler, you can fully expect to develop a single code base and have that run on handsets globally from at least four manufacturers.  SDK, documentation, sample code, forums and tech support will be free.

It looks like the new platform will be based off S60 3rd Edition (think N95) but will have UIQ touch features and MOAPs service features integrated.  Backwards compatibility is a big problem and I’m glad to hear that they are committed to maintaining this to ensure investment is still high.

The timeline states that the platform will ship in the second half of 2009 to OEMs.  Devices will be certified compatible with the platform to ensure that developers are catered for.

I’m quite sure that Adobe will become a member very soon!

Read More.

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Mobile Internet usage stats from AdMob

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In the PDF below Admob have provided a really quite detailed set of data broken down by country, OEM, operator and device.  They’ve also provided summaries for the top handsets accessing their ad network.

While the data is representative of users surfing the net it must also be orientated toward those countries using their services.  Still its very interesting and you can derive a lot of information pertaining to the types of devices that are now going online.

http://www.admob.com/s/solutions/metrics?_cd=1

Most notable:

  • N70 still scoring highly in Spain and Italy
  • S40 scoring highly throughout
  • Symbian OS accounting for 85% of the UK market
  • 196,323,883 requests made in the UK alone

Check out the data..

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Device Profile Update #6 Available

 ADC

I’m happy to announce that Device Profile Update #6 for Adobe Device Central CS3 has been published on schedule to Adobe.com.
Find it here.

Update #6 adds 63 new device profiles to Adobe Device Central Cs3 and once again includes important improvements to existing profiles, based on community feedback and data from our partners.

You can do 3 main things with Adobe Device Central CS3:

  1. Get information about supported Flash devices
  2. Create new projects based on a selected device or group of devices
  3. Emulate various types of mobile content, including Flash Lite.

With this update the device library includes now over a 460 device profiles!

Noted updates in this version:

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Qualcomm’s BREW Mobile Platform to Integrate Adobe Flash

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Today Qualcomm and Adobe announced that the BREW Mobile Platform will be integrated with Adobe Flash technology and new platform features. You can read the full press release here. This is fantastic news for both BREW and Flash developers particularly in the large BREW market in the US.

In Europe specifically BREW is available on UIOne based handsets, notably the Skype phone on the 3 network in the UK. So  the platform is largely based in the US and Asia though the use of Flash technology on millions of new devices can only strengthen the adoption across platforms and screens.

For developers this means that there are opportunities to leverage this as a data point when dealing with your customers, and to reach into the US market in the future.  Naturally there will be aggregators and other friendly developers that can help you to deliver content to BREW.

What a challenge, “iPhone has raised the bar, now lets see what the Flash community see what they can do,” said Andrew Gilbert from Qualcomm.”

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